Since Majora's Mask doesn't seem to distinguish between D-Pad Directions (unlike Ocarina of Time) your options to map codes to buttons are fairly limited. This might get rid of a lot of button combinations which you would have to remember. Another prime example could be that the C-Button Up can be used in the Pause Menu to toggle between 20 FPS and 30 FPS. For example if the D-Pad is being pressed in the Pause Menu then it will toggle the HUD on or off, while the D-Pad in-game can be used for another function (such as levitation). You can only switch to the Great Fairy's Sword if it is in your inventory, for both codes.ĭo we actually have a code address that can check if the Pause Menu is active? I think we can do a lot of interesting things from there. I actually found the address for checking the Great Fairy Sword's. No more C Button slot for your Great Fairy's Sword and you can do these amazing Spin Attacks now. Now you can actually easily toggle between both type of swords in your B Button slot. With the second code you can only toggle between the Great Fairy's Sword and your default sword (the sword you have in the Quest Status screen). The model doesn't change, but the amount of damage you do and B button do. With the first code you can swap out your sword on the fly, while the Quest Status icon remains intact. * Press R + C-Stick Right (or R + X) to switch to the Great Fairy's Sword. * Press R + C-Stick Left (or R + Y) to switch to the default Sword (Kokiri, Razor or Gilded) Majora's Mask -> Switch Between Great Fairy's Sword (AR Code) * Move to another area to update the B button. * You can only switch to a sword you have unlocked. * Press R + C-Stick Left to switch to the Great Fairy's Sword. * Press R + C-Stick Down to switch to the Gilded Sword. * Press R + C-Stick Right to switch to the Razor Sword. * Press R + C-Stick Up to switch to the Kokiri Sword. Majora's Mask -> Select Any Sword You Have (AR Code) The Legend of Zelda: Collector's Edition NTSC-U (PZLE01) In the meantime, I just try changing some codes myself: It is not worth investing too much time into.Īnyway, the Great Bay remake is still going to take a while. (03-06-2019, 11:36 AM)darkludx Wrote: I don't know if it is possible that you don't lose the items that you currently have after playing the Song of Time.ĭon't worry about. Talking about complex, wow, first creating the codes for PJ64 and Nemu64 and then convert them towards Dolphin. Wasn't Nemu64 that outdated N64 emulator but with the ability to alter the game's RAM? I basically use them to alter the Game ID's of my game discs (because you can make additional save slots) and change the Game ID's of my save files (so that the match the new Game ID's so these altered game discs can use the previous save files). I would love to fiddle around with them if I manage to do so. In the first code below you will indeed notice that the B Button does update but not the sword model. Yeah, that led to some interesting cases. I don't know if it is possible that you don't lose the items that you currently have after playing the Song of Time. (03-06-2019, 12:16 AM)Admentus Wrote: Keep Items After Song of Time I was lucky because testing the first 50 codes, I found the Extended Draw Distance address for Majora's Maskįor Ocarina of Time, Master Quest and Majora's Mask, I first create the codes in PJ64 and Nemu64 and later I port the codes to the GameCube versions. The AHK Scripts searches for specific values or instructions inside the Memory dumpsįor example, one AHK Script created a total of 2148 GameShark codes, looking for a specific instruction in the memory dump of Majora's Mask USA N64. In the Emulators, I use the Debuggers, Memory Search and Memory Watch, and Breakpoints when possible I mean, the hard work was already done by darklord92, it was quite easy to translate to a GameShark code and later port it to an AR Code for the GameCube version Or do you secretly use another method such as going through the game's RAM dump? (03-06-2019, 12:16 AM)Admentus Wrote: I really, wonder, how do you find these code addresses so easily? Are you using Dolphin's built-in Cheat Manager to search for them? Or the debugger? Which should be able to activate through the GUI these days, as found within Configuration -> Interface -> Show Debugging UI. With this code Link holds in his hands the Mirror Shield and the Razor Sword, but the Icon in B Button is the Gilded Sword and the damage that the Razor Sword inflict to enemies is 3. I want share with you a little bit of information:Ġ0CBC0FC 0000004E = B Button Icon and damage inflicted to enemiesĠ0CBC11D 00000022 = 3D model that Link holds in his hands and Icons in the Quest Status Menu As always, you are providing Us with a complete research, tests and new codes, thanks for that.
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